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physics GCSE
forces
Graphs and scalar quantities
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Cards (47)
Velocity-time graph
Represents the
motion
of an object along a
straight line
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Velocity-time graph
The gradient of the line is equal to the
acceleration
of the object
The area under the graph can be used to calculate the
displacement
of the object
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Sections of a velocity-time graph
Positive
gradient, velocity increasing, acceleration
positive
Zero
gradient, velocity constant, acceleration
zero
Negative
gradient, velocity
decreasing
, acceleration negative
Zero
velocity, object stationary, acceleration
zero
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Calculating displacement from a velocity-time graph
1. Find the area of the
shaded
sections under the
line
2. Use
geometry
(if lines are
straight
)
3.
Count
the squares beneath the line (if lines are
curved
)
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Distance-time graph
Graph used to represent the
distance travelled
by an object over
time
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Distance-time graph
The gradient of the line is equal to the
speed
of the object
The
greater
the gradient (and the steeper the line) the
faster
the object is moving
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Calculating speed from a distance-time graph
1. Calculate the change in
distance
2. Calculate the change in
time
3. Speed =
distance
/
time
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Distance-time graph
Green line from
0
to
4
s
Purple line from
0
to
2
s
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The
speed
of an object can be calculated from the
gradient
of a distance-time graph
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Accelerating
When the
speed
of an object changes, it will be
accelerating
or decelerating
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Accelerating/decelerating object on a distance-time graph
Shown as a
curved
line
Gradient represents
speed
- increasing, constant,
decreasing
, or zero
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Calculating speed of an accelerating/decelerating object
1. Draw a
tangent
to the curve at the time of
interest
2. Measure the
gradient
of the tangent
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An object moving at a constant speed but changing
direction
is also
accelerating
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Velocity
The
speed
of an object in a particular direction, a
vector
quantity
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Velocity changes if either the
magnitude
or the
direction
changes
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Distance
Numerical description of how far apart two things are. For example, the distance from
Edinburgh
to
Glasgow
is approximately 50 miles.
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Scalar
A quantity that requires only a
size
, for example, distance travelled is
20
m.
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Speed
The
distance
travelled in a fixed time period, usually
one
second.
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Rate of change
The amount of change in the
size
of a quantity each
second.
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Typical speeds
Walking:
1.5
m/s
Running:
3
m/s
Cycling:
6
m/s
Car:
13-30
m/s
Train:
50
m/s
Aeroplane:
250
m/s
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The speed of the
wind
and the speed of
sound
also vary
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A typical value for the speed of sound in air is about
330
m/s
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Calculations
involving
speed, distance and time
1. Distance travelled =
speed
×
time
2. s = v × t
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Scalar
quantities
Physical quantities that only have a
magnitude
or
size
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Vector
quantities
Physical quantities that have both a
magnitude
and a
direction
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Scalar
and
vector
quantities are treated differently in calculations
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Calculations involving scalar quantities
1.
Adding scalars
2.
Subtracting scalars
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The sum of
scalar quantities
can be found by
adding
their values together
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Scalar
quantities can be subtracted by
subtracting
one value from another
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Scalar
quantities
Physical quantities that have
magnitude
(
size
) but no associated direction
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Vector quantities
Physical quantities that have both
magnitude
(size) and an associated
direction
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Vector quantities
Force (
20
newtons to the left)
Displacement (
50
kilometres east)
Velocity (
11
metres per second upwards)
Acceleration (
9.8
metres per second squared downwards)
Momentum (
250
kilogram metres per second south west)
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The
direction
of a vector can be given in a written description, or drawn as an
arrow
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The length of an arrow represents the
magnitude
of the quantity
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Scalar
quantities
Physical quantities that have
magnitude
(size) but
no direction
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Vector quantities
Physical quantities that have both
magnitude
(size) and
direction
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Scalar and
vector
quantities are treated
differently
in calculations
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Resultant force
The
single
force that could
replace
all the forces acting on an object, found by adding these together
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If all the forces are
balanced
, the resultant force is
zero
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Calculating resultant force of two forces in the same direction
Add
the
magnitudes
of the two forces together
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